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1-way Walking Spaces
#1
Even though movement is prevented in all but 1 direction, the shortest path is still seen as trying to go through a wrong way on the 1-way, even thought it can't. It paths to the 1-way then stops instead of rerouting to a valid route.
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#2
(12-22-2017, 08:46 AM)Gunso Wrote: Even though movement is prevented in all but 1 direction, the shortest path is still seen as trying to go through a wrong way on the 1-way, even thought it can't. It paths to the 1-way then stops instead of rerouting to a valid route.

If the pathfinding took One Way tiles into account then mazes will be too easy to solve because the pathfinding would find the optimal path making the mazes pointless.
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#3
Hey, that's a good point!
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